#ifndef BULLET_H
#define BULLET_H

#include "sdlgameobject.h"
class Bullet : public SDLGameObject
{
public:
	Bullet(const LoadedParams* Params, float speed);
	void Draw();
	void Update();
	void Shutdown();

	float getSpeed() {return mSpeed;}
	float setSpeed(float speed) { mSpeed = speed;}
private:
	float mSpeed;
};

#endif

